3D Form Studio

By far, the most hands-on class that I took was my 3D Form Studio class. It made me realize how much fun it is working with physical ma-terials to create a physical composition rather than to do everything digitally.

The class was divided by 3 projects:

Project 1 - Rectilinear Solids

While first starting off by using clay models, we made rectangular compositions that we would late make out of wood. These are some of the process pictures.

These are the schematics of each wood rectangle that I used when working on this project.

These are the final pictures I took of my painted rectangle com-position. Overall, I could have added more filler to show less of the wood's grain.

Project 2 - Surfaces

While still working with physical materials, we started to use paper. The goal of this project was to create a paper form that wouldn't fall appart. We started with paper, then moved on to cardboard, to then move back to a thicker paper. Here are some of the process pictuers of project 2.

As with the last project, here are the schematics that allowed me to make my final paper shape.

For my final pictures, I ended up taking them over my bed because I had run out of time to take them in the photo studio before presenting in class.

Project 3 - Casting

In the third project, we got into groups of 3 people and each had to design a body part that would build a person-like being at the end. The final product was made of concrete. We also needed a story board.

The main idea behind out little statue was that it was half ogre, half sci-fi monster like. We chose this because we had 2 mixed ideas and I decided we combine them. I was therefore tasked with creating a link between both ideas in the torso.

Here are some of the process pictures throughout the making of my part.

After 3 or 4 pours of concrete, I had a decent concrete torso without too many air bubbles showing. Here is the final version of our combined parts: